﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SkillConfigInfo {

        public ushort SkillID;

        public string SkillName;

        public ushort TargetType;

        public ushort CoolTime;

        public ushort EffectValue;

        public ushort EffectTimeLength;

        public string AnimTrigger;

        public ushort TriggerType;

        public ushort TriggerRatio;

        public ushort EffectType;

        public ushort MoveType;
        public ushort MoveSpeed;
        public ushort AttackEffectSkillID;
}
